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First time working with Unreal
Unreal-enigine
Blueprint-system
Selfmade
In Development
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First prototype:
Second Prototype (after first testing phase):
Changelog:
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Charge-Punch-feature implemented
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New Ui-design
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Healthbar​
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new Crosshair
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"Punch Knight" is the first game I created with Unreal-engine`s Blueprint-system.
In this game you play as a Knight, who fell into a well. Now he has to find a way back to the surface. The problem: There is an entire cave-system bellow that well, filled with monsters. Sounds easy? Well, his sword is still at the surface. Now he only has his fists left...
Luckily, a misterious spirit blesses him with an amulet. This amulet gives him the ultimate strength. Now a single punch is enough to to push opponents several meters away. But there is a problem, he is not able to kill monsters with his punches. They always stand up again. The knight has to make use of the environment (Fire, holes, spikes).
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Goal: Find a path through the dungeon and kill monsters by pushing them into obstacles