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Project:

Software:

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Status:

First time working with Unreal

Unreal-enigine

Blueprint-system

Selfmade

In Development

First prototype: 

Second Prototype (after first testing phase):

Changelog:

  • Charge-Punch-feature implemented

  • New Ui-design

    • Healthbar​

    • new Crosshair

"Punch Knight" is the first game I created with Unreal-engine`s Blueprint-system. 

In this game you play as a Knight, who fell into a well. Now he has to find a way back to the surface. The problem: There is an entire cave-system bellow that well, filled with monsters. Sounds easy? Well, his sword is still at the surface. Now he only has his fists left...

Luckily, a misterious spirit blesses him with an amulet. This amulet gives him the ultimate strength. Now a single punch is enough to to push opponents several meters away. But there is a problem, he is not able to kill monsters with his punches. They always stand up again. The knight has to make use of the environment (Fire, holes, spikes).

Goal: Find a path through the dungeon and kill monsters by pushing them into obstacles