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Primary Role(s):
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Global Game Jam (2021)
Unity
C#
Game, Ui, Level, Narrative design
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I participated in the Global Game Jam together with two artists and one developer. The end result is a "Doom"-like platform shooter in a dreamy world, where the player tries to escape the darkest part of his mind by fighting the dark thoughts in his world.
In this team, as the only designer, it was my task to take care of the documentation, interface, levels, and narrative. To ensure the most efficient workflow I have created multiple documents and with the assets, provided by the artists, I have created levels for the player to enjoy.
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