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Primary Role(s):

Global Game Jam (2021)



Game, Ui, Level, Narrative design

I participated in the Global Game Jam together with two artists and one developer. The end result is a "Doom"-like platform shooter in a dreamy world, where the player tries to escape the darkest part of his mind by fighting the dark thoughts in his world. 

In this team, as the only designer, it was my task to take care of the documentation, interface, levels, and narrative. To ensure the most efficient workflow I have created multiple documents and with the assets, provided by the artists, I have created levels for the player to enjoy.

  • The story
    While the brother fell asleep his sister, who he had to take care of, ran away. Now the brother has to bring the girl home before his parents come back. The girl ran into the forest. She ends up in an old mansion. The girl gets lost in the mansion. Now the brother has to find her through all the rooms and riddles.
  • My contribution
    - Devide tasks - Programm - Manage assetlist/ design-document - Create the interface/ Logos - Design the puzzles - Time management/ planning
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