University / group project
Game design, Testing, Scrum(Planning)
Sinisteria is a point and click game I worked on (as the only designer) in my first year at the Saxion university. It was a 4-people project, where I was the only designer. The game became second best rated game out of all other games.
The storyWhile the brother fell asleep his sister, who he had to take care of, ran away. Now the brother has to bring the girl home before his parents come back. The girl ran into the forest. She ends up in an old mansion. The girl gets lost in the mansion. Now the brother has to find her through all the rooms and riddles.
My contribution- Devide tasks - Programm - Manage assetlist/ design-document - Create the interface/ Logos - Design the puzzles - Time management/ planning