League of Legends

Character Design

Duration:

Project:

Software:

Languages:

Team-size:

Status:

March 2020 - April 2020

Character Design for League of Legends

Unreal

Blue-print-system

1

In Development

In this project I wanted to create new content for a game, which is what I want to do in my work later. In addition, I want to combine this task with character design, because characters are one of the most important parts in games (mainly story-driven games). An example for that would be the Doom-slayer from Doom, who is infamous for being the killing machine and people will always connect him with killing demons. Another great example is Geralt of Rivia the main character of the Witcher, who is until today still one of the most popular game characters in the world.

Besides story driven games, who use their characters as actors in their story, there are other games, who use their characters as part of the gameplay experience. One of these games is League of Legends a MOBA (Multiplayer-Online-Brawler-Arena) game, which, besides changing existing characters, always updates their game with new unique characters. These new characters always lure people back to the game and keep it interesting. Right now, we have more than 140 playable characters in League of Legends, each with 5 or more abilities (+700 abilities).

As I already mentioned, I want to create new content for a game, and I want this content to be a character design. I am combining this task with the game League of Legends and will try to create my own character with his own backstory and abilities.

"What is League of Legends" - An in-depth analysis

League of Legends is a MOBA (Multiplayer-Online-Battle-Arena) game created by a company called Riot games, released in the year 2009. Today it is one, if not the most, popular computer game in the world. Millions of players all over the world are playing it daily an I am one of them.

Design process


Before I started thinking about exact abilities and his role, I looked at the last champions that got released over the last few years. I noticed that the last champion, who is from Piltover/Zhaun, was released 3 years ago (Camille – the Steel Shadow). During that time 14 champions from other regions were released. Therefore, I decided to create a character, who is from Piltover/Zhaun.

Now for the personality, because each character should have a somewhat unique personality or gimmick, like the blind monk Lee-Sin, who lost his vision after a failed experiement, now he lives in exile. When I looked through the characters, I was not able to find a “typical father ”.

With “typical father ” I mean someone, who:

  • Tells bad jokes all the time (Like “Dad, I am hungry” “Hello hungry, I am dad”)
  • Talks about his children (embarrassing stories)
  • Makes jokes/cries about his marriage
  • Wants to protect and care for his family

After deciding on the region and personality, I needed a goal for the character to fulfill. For a “typical father” the possibilities for his goals are simple:

A father, who wants to…

  • Find/ protect his wife/children
  • Revenge his family
  • find peace after losing his family.

In addition to the goal of the character I need some kind of skill, ability, weapon that makes him unique. After some research I found out about “Artificers”.

The artificers are inventors, who focus on understanding magic. They think magic is a program or system you can learn to understand and control. They use magic less to create giant fireballs, like a sorcerer would do. Artificers use magic more like a program or software to create powerful artifacts (machines powered by magic). Artificers are basically game programmers, who use magic as their game engine to create mechanics connected to a machine.

Reading about the artificer really inspired me to create an artificer in the world of Runeterra.

Now that I have the region (Piltover/Zhaun), the personality (typical father), different ideas for his goals and a unique skill (being an Artificer) I can now start to write his backstory:




Backstory


Tedrus was a student at an artifact and hextech university in piltover, until one day he met his future wife. Together they decided to go to Zhaun and live a simple life. They managed to build up a little workshop, where Tedrus created artifact tool with his knowledge gained from the time at the university. His wife then sold them to incoming customers. Later, he even became a proud father of a little girl. Tedrus was happy.

Until one day a new chem-baron appeared in Zhaun. He managed to take over almost all the workshops and forced their owners to pay him a lot of money or else he made them disappear. Tedrus and his family were also targeted by the chem-baron.

Week over week followers of the chem-boss appeared asking for the money. Until one evening three big men appeared at his front-door. They introduced themselves as followers of the Chem-boss. With a treacherous laugh they asked for the money, but Tedrus, who bought new materials earlier that day, did not have any.

The three-man look at each other and started laughing. One of them grabbed Tedrus by his throat and pulled him up. “Do you really think we believe a single word?” were the last words Tedrus understood, before he was thrown into the wall on the other side of the small valley.

Tedrus slowly tried to turn around. With a blurred vision, he saw the three men bashing the door open and walk inside. He could not move a single muscle, only listen to the three men rampaging inside his workshop and the screams of his wife and daughter. After a short while those three thugs come back with his daughter and wife on their back and bags full of his tools and materials. One of them was inspecting one of the tools.

Tedrus was shook, now he tried to use all the power he had to finally stand up. The three men look at him and started laughing. The man, who was just inspecting the tool a few seconds ago looked at him and said “Hah, look at you! You cannot even defend your family.” He says, while slowly approaching Tedrus. While he was taunting with the tool in hand he said, “You are pathetic!”. He then started hitting Tedrus with the tool repeatedly. Tedrus, was not able to withstand a single attack. He flew into the wall behind him again and fell to the ground. The man kept hitting him. The last thing Tedrus saw was one of the other two taking something out of pocket and throwing it into the workshop. The workshop exploded in flames. A last laugh and the three men disappeared. Tedrus lost consciousness.

He woke up to a rotten ceiling. Even though his body was hurting, he still tried to look around. When Tedrus looked down, he found his body covered in bandages. After trying in vain to move his body, he noticed an old man standing in the door frame, with what it appears a cup in one and a half-eaten bread in the other hand.

“Who ar…are you?” Tedrus asked with the little power he had.

The man answered, “My name is Corin Reveck.”

“Cor… Corin Reveck?!” Tedrus answered surprised. “I know you from my time at the university. My teacher always praised you as the master of artifacts!”

“Yes, I am Corin Reveck, but that does not matter. I found you in front of your burned down workshop with injuries all over your body. What happened?”

“Three men appeared, stole all my work, captured my daughter and wife and burned down my workshop.” Tedrus answered with anger in his voice.

“Huh, the chem-baron again? Someone should teach him a lesson. Let me help you! First, we need to fix your arms. Their bones are pulverized!”

With pure determination in his voice answered Tedrus, starring into the boy’s eyes.

“Whatever needs to be done to save my family, I am willing to do it!”

Corin, inspired by Tedrus´s will to fight, answered “Fine, I will get a wheelchair for you.”

And so, the two started working. There they gathered the few artificer tools and figurines that in Corrin´s workshop. Now with they started working on new artificial arms for Tedrus. After a few days Tedrus was able to use his arms again and a few more days he managed to turn his new arms into weapons.

While Tedrus was working on improving his arms, Corrin started telling Tedrus about his daughter and, what happened to her.

With the hextech magnets inside of the figurines, which were used to keep the parts together and moveable, and a grenade, which was similar the one man used to burn down Tedrus workshop, he managed to build a grenade, which creates a huge concentrated magnetic field.

Together with Corrin he used the rest of the magnets to build smaller magnets, which he can shoot with a build in mechanism in his new artificial arms. He kept creating a few more things, until the day came, he decided he was ready.

With the help of Corrin, he was able to find the chem-baron. With his new tools none of his followers were a match for him. When he was finished, he stood there with his wife and daughter in his arms and the chem-baron, the three men and the rest of his followers hanging from the ceiling. None of them was able to move, which was a result of Corin´s new hextech grenade. They were later captured by the police.

From this day on Tedrus swore to himself, to use his knowledge and his new powers to save Zhaun´s people from people, like the chem-baron, and to care for his family.




Abilities


The backstory is of course something, only a few of the players are interested in. Most of them want to see the abilities.

With his abilities I want to give the player the opportunity to work together with his team to win team fights (fights, where usually all players are involved). His abilities should enable a strategic approach, that reward players, who master his mechanic. These abilities should enable a stable learning curve, so everyone, after spending time with the character, can show of with his skills and combos.

First, I need a mechanic, which fits to the style and backstory of the character. With this mechanic, I can start designing abilties. Orianna´s mechanic, for example, is positioning your ball, which is basically a second player. This mechanic is unique and fits to her backstory.

For inspiration I looked at games outside of League of Legends. One game, which inspired me the most was OVERWATCH a MOBA-Shooter, created by Blizzard Games. The character Sigma, who is a master of gravity, really inspired me to create a character with gravitational powers. His ultimate ability pulls enemies into the air to then smash them back to the ground. This ability motivated me the most to create a character, who has a huge explosive ultimate to reward the player. (A link to each character that inspired me can be found in the "Source" of this section)

Another character I was inspired by was Orisa from the game OVERWATCH as well. The main thing that inspired me was her ability to shoot a bullet, which can be reactivated to pull near enemies to its position. The fact that this ability is not in the game League of Legends inspired me to create something similar, but unique. (A link to each character that inspired me can be found in the "Source" of this section)

You probably already noticed my idea for a mechanic, which I teased in the backstory. He used the hextech-magnets from Corrin´s figurines to create a magnetic grenade and magnetic bullets. This was intentional, because there is no champion in League of Legends, who makes use of magnetic fields or magnets in general right now. I think this is a perfect gap to fill.

Okay now that I decided on the mechanic of magnets, what kind of abilities can you create with them? To answer this question, let me first answer the question, what can a magnet do?

A magnet can either attract or push away other magnets or certain materials. So basically, push and pull.

Now the question is, how can we make push and pull fun?

First, how do we make things magnetic in the game, because there is no such mechanic in League of Legends right now. I thought, you could make that part of his passive ability:

“Magnetism” – passive ability

Tedrus´s first auto attack on an enemy does extra magic damage and slows (decreases his movement speed) the target for a short duration.

As I already explained in the backstory, Tedrus managed to create small magnetic bullets, which can be shoot with a mechanism in his arms (more about this mechanism on the Style page). This is now used inside of the game to make enemies magnetic. So far, the magnetic status only makes Tedrus bullets jump off to another enemy, but there will be more synergies with the other abilities:

“Connect” – (Q) active ability

Tedrus sends an electric bullet, which (This ability can hit allies and enemies) deals damage (In case it hits an enemy), makes the target magnetic and pulls every magnetic target around the target towards the target.

The player needs to use this ability, like Orianna´s ball, on a very strategic way. You first need to make the right targets magnetic to then use this ability on the most efficient way. This ability should be a skill shot (On button press the ability will be shoot into the mouse direction. These abilities have a high chance to miss, which is why the player needs a certain skill in aiming with the mouse to hit it) as well to enable counter play (The ability to response to an enemy attack) and reward more skilled players. There is a reason why I gave this ability the possibility to hit allies. Imagine the situation that an enemy charges tries to run away and, if you were able to make him magnetic before, you can just use this ability on your ally, which is close enough to the enemy to pull them together to then finish him off.

Now for the next ability. After giving Tedrus a pull-ability with the q ability, I now want to give him a push ability:

“Force field” – (W) ability

Tedrus creates a small platform, which points away from Tedrus´s position. Everything (Enemy, ally…) that walks over this platform will get pushed into the direction the platform points. This ability can be used to get over walls and it can be hit with the q ability.

With this ability Tedrus and his team can reposition themselves easily. Besides that, threats, like enemy champions, can be pushed away with it to save an ally for example. The fact that you can use the Q ability on this platform again enables the player to get creative to maybe make a whole enemy team get attracted and launched away by the platform.

This ability is highly inspired by a character from Electronic Arts/ Respawn Entertainment's Battle-Royale game Apex Legends. The characte I am talking about is OCTANE. His ultimate ability creates a jump field for him and his team-mates, to re-position easier. (A link to each character that inspired me can be found in the "Source" of this section)

“Repel” – (E) active ability

Tedrus loads his bullets with more magnetic power, which increases his attack speed (rate he auto attacks) for a short duration and If Tedrus hits an already magnetic enemy, the attack will jump, after damage is dealt, to another target in the enemy’s range to deal the magic damage and to make it magnetic again. In case there is only one enemy, who is already magnetic, the bullet will just disappear.

For the ultimate I wanted to exaggerate one or both effects. The result is the grenade, which I mentioned in the back story. I wanted to create something like Orianna´s ultimate ability, while still making it unique. When you look at Orianna´s ultimate again, it is very precise and very clear. With Tedrus´s ultimtate I wanted to achieve the same explosive impact, but with less precision. I wanted to make his ultimate chaotic, because in the end he had to build this grenade in a very short time. This means it did not get tested a lot.

So, my design for the ability would something like this:

“ANTI-Magnetization” - (R) ultimate active ability

Tedrus launches a grenade, which creates a magnetic field on impact. This impact deals damage to every enemy hit and knocks every magnetic enemy up. Every not magnetic enemy will become magnetic and gets knocked up as well.

With this ultimate I wanted to give people the possibility to combo their ultimates together. If an ally, for example, plays Orianna and hits a few enemies with his ultimate, you as Tedrus can now follow up with this ultimate. This will result in the enemies taking a lot of damage and getting magnetic, which then can be used with Tedrus`s other abilities again.

Other ideas Besides this design there are many designs I thought of as well. One of them is to make Corrin Reveck, Orianna's father a champion, but since I wanted to create my own character, I decided not to do that. The reason I thought he could be a good addition is that a character, like him is not in the game right now. For abilities there were some other ideas as well. One of to make Tedrus use small mechanical creatures he created with his artificial knowledge. These creatures could assist him in battle or even make the enemy magnetic to enable the abilities from above. I did not implement this idea, because I did not want Tedrus to sit in the back and do nothing. I want him, like Sigma from Overwatch, to be someone, who is at the front to help in battle, alongside his abilities. Another idea I had was to create a character, who is completely based on gravitation, but I scratched that Idea. The reason for that is the similarity to Sigma. I wanted to create something unique and the fact that there are already a lot of gravitation-based abilities. One of these abilities is Orianna's ultimate ability (R) for example. In another design I wanted him to use hextech firearms to shoot the magnetic bullets and to become an artificial gunslinger, but as I already mentioned, I wanted to create something unique and "finger-guns" are not in the game right now.




Tedrus visuals


Disclaimer: This part is not finished and more content will be added at a later point.

Disclaimer: I do not own any rights for the following pictures, references can be found in the Source tab below. Problematic Images will instantly be deleted. I did not intend to create any revenue with these images, nor to use them for commercial purposes.

Tedrus of course needs some visuals. In the following I am going to present you some of my visual research on what Tedrus could like:

Body type, face:

For his face I would try to go for something like "Ral Izzet" from Magic the Gathering. His face should show that he is someone, who would tell a joke even in the hardest battle. Clothes: For his clothes I would go for a steampunk look, since he is from Piltover. Arms: Since his surgery, he now has mechanical arms he uses to shoot magnetic bullets. For his arms I would try to keep the Steampunk look.

The arms should also feature the same decorations as Orianna, since both are made by the same person, Corin Reveck.

For the mechanism that he uses to shoot his magnetic bullets I would try to go for the same look as E.M.E.T from Evolve, which combines two fingers to create a barrel.




Sources


Information about artificer

https://www.dndbeyond.com/classes/artificer

Character creation:

https://www.youtube.com/watch?v=euTe191sAWg

https://www.youtube.com/watch?v=hmGG-PGpjuM

Abilities

Overwatch

https://playoverwatch.com/de-de/

Sigma

https://playoverwatch.com/de-de/heroes/sigma/

Orisa

https://playoverwatch.com/de-de/heroes/orisa/

Apex Legends

https://www.ea.com/games/apex-legends

Octane

https://www.ea.com/games/apex-legends/about/characters/octane

Visual research:

Ral Izzet

https://www.pinterest.com/pin/778348748070178099/

E.M.E.T. robot by https://jhill.artstation.com/

https://www.artstation.com/artwork/oxyoO

Mechanical Arm:

https://paintingvalley.com/mechanical-arm-drawing

Orianna splash-art:

https://euw.leagueoflegends.com/de-de/champions/orianna/

Steampunk clothes:

https://www.pinterest.com/pin/250301691765304992/

Prototype:

Animations + Models:

https://www.mixamo.com/#/

Particle Effects:

https://www.unrealengine.com/marketplace/en-US/product/infinity-blade-effects

Sounds/ Sound effects:

https://freesound.org/people/klangfabrik/sounds/211439/
https://freesound.org/people/LiamG_SFX/sounds/334240/
https://freesound.org/people/BMacZero/sounds/94131/
https://freesound.org/people/SukritSen/sounds/398077/
https://freesound.org/people/kfatehi/sounds/366248/
https://freesound.org/people/Mrthenoronha/sounds/405417/
https://freesound.org/people/HighPixel/sounds/431174/
https://freesound.org/people/studiomandragore/sounds/401628/
https://freesound.org/people/newagesoup/sounds/336328/
https://freesound.org/people/melarancida/sounds/47364/
https://freesound.org/people/Xenonn/sounds/128300/
https://freesound.org/people/Vehicle/sounds/319599/




Testing results


I showed this design to multiple League of Legends players and these are the results: The tester liked: - 3 out of 5 tester liked the backstory - 4 out of 5 tester would play the character - 5 out of 5 tester liked the abilities The tester did not like: - animation speed - some parts in the background story were off The tester missed - the ultimate ability and E ability should an additional effect to the one they have right now to make them more unique Changes: - the animation speed increased - backstory was adjusted Plans for future: - Add more to the E and ultimate ability





Champion analysis - "Orianna, The Lady of Clockwork"

Before I get to create my own character, I first want to analyze an already existing character from the game and this character will be “Orianna”.

Orianna was released on 1st June 2011, which makes her one of the older champions. She is a golem (robot) mage, who is usually played on the midlane position. She features a unique “ball”-mechanic, where the player needs to control Orianna and the Ball at the same time, to then cast spells through the ball. This forces the player to find a strategic position for Orianna and her Ball to win the game. Before I start talking about her abilities let me first summarize her backstory:

Orianna's backstory


Disclaimer: The game League of Legends and its content is owned by the company (c) Riot Games, I do not own any content of the game and am not part of Riot Games. These screenshots and videos were only includedto show, what inspired me.

Orianna's background story is about the process, how she turned into a robot and lost all of her humanity. It is one of my favourite backstories, because the character development from the little girl, who wants to explore the world, to the machine, who with only a little humanity left wanders through the world, gives the character a lot of depth. This is definetly something I need to try with my chracter.

Orianna Reveck lived together with her father Corin Reveck in a workshop in Piltover. Her father was a popular, because of his skills in creating artificial limbs, which were considered beautiful, unique and resistant.

Orianna always dreamed of visiting and experiencing different countries, but her father did not want her to. Instead he showed her clockwork figurine dancers, who told her about different countries and places through dancing. Instead of satisfying her will to experience different places, she got more motivated. She wanted to go on adventures to then create her own figurines, when she came back.

Everything changed, when Orianna heard of a gas explosion in Zhaun. Orianna wanted to help, but Corin tried to hold her back, because he feared for her safety. This did not stop Orianna. She sneaked to Zhaun at night to start helping.

In Zhaun Orianna managed to repair a lot of broken machines to clean the air. She tried her best to support the people. She even went so far that she gave her gas mask to a child.

When Orianna came back Corin did not have enough time to be angry at her, because Orianna got sick from all the gas. Corin saved her by creating artificial lungs. To stop her from ever leaving again, he added a mechanism, which requires a key. The key is used to charge her lungs and without it they would stop working eventually.

Even though Corin saved her lungs, the poison did not stop spreading through Orianna’s body. This caused Orianna to lose one body part after another and Corin to create one replacement after another. This process saved Orianna from dying but caused Orianna to lose more and more of her personality. She lost everything except her heart. Besides that, it caused Corin to spend all his money. He even had to move his shop from the glorious Piltover to Zhaun.

There Corin started suffering from heart spasms, which meant Orianna now was the only working in the workshop. With the little money she made she tried to build a new heart for Corin. She even asked a chem-baron for materials.

The chem-baron gave her a hextech-crystal, which was exactly what she needed. In return he asked for more and more money. Orianna payed everytime, until the money went out. Orianna realized the next visit would end in a fight because of this, which is why she decided to use her heart, the only thing left of her human body, as a replacement for Corin’s heart. The reason for not using the hextech crystal was that Corrin’s body was not strong enough.

So, she started preparing a clockwork orb to integrate into herself after the heart was gone, which featured the hextech crystal to give her power to defend herself.

After a few weeks it was time, with sleeping pills, she prepared Corin for the upcoming surgery. After implementing her heart into Corin, she decided to leave the workshop with her new heart and the key for her lungs.

Corin, now with his daughter’s heart pumping blood through his veins, woke up to workshop filled with hundreds of figurines. One golden figurine among them, which he vowed to never sell, never stopped dancing and never needed a key.




Orianna's abilities


Disclaimer: The game League of Legends and its content is owned by the company (c) Riot Games, I do not own any content of the game and am not part of Riot Games. These screenshots and videos were only includedto show, what inspired me.

As I already mentioned in the short summary in the beginning, every character in League of Legends is (usually) equipped with 5 abilities. Four of them are active and the last one is passive, which means they are always active and do not need a button press. Besides their abilities every character features some sort of auto attack, which does not cost any recourses, does not go on cooldown and, as the name already tells, it is done automatically after a target is selected with right-click.

Orianna´s playstyle is highly strategic. She needs to position her ball with her Q to hit as many enemies as possible with her ultimate. A good Orianna player will always look for those opportunities, which are highly rewarding for the team and the player.

“Clockwork Windup” – passive

This ability increases Orianna´s auto attack with magic damage, which increases if she attacks the same target. There is not a lot to say about this passive ability. It is extra damage for one vs. one situations, which can be very helpful.

“COMMAND: Attack” – (Q button) active ability

Orianna controller moves her ball to a new location and deals damage to anything it touches. The ball then stays in that location, until the distance to Orianna is to high. Then it will jump back to Orianna. This ability needs to be used efficiently, because you can only use it every few seconds. This means people, who plan ahead with their ball-placement get rewarded. This ability has great synergy with the other abilities as well.

“COMMAND: Dissonance” – (W button) active ability

The ball, at whatever position, deals damage to enemies around it by releasing a pulse of energy. A field remains, which speeds up allies.

This ability besides its high damage, can be used in combination with the team. If you hit this ability, through planning ahead with your Q ability, you and your team will be able to catch up to or run away from the enemy team.

“COMMAND: Protect” – (E button) active ability

The ball flies to target ally player or Orianna, damages all enemies it touches and gives them a shield as soon as it arrives. Her first three abilities were more focused on dealing damage. This ability is more for a defensive use and can help in situation, where the ball is placed badly. Great plan B!

“COMMAND: Shockwave” – (R button) ultimate active ability

The ball damages enemies around it and launches them towards the ball.

This is Orianna's infamous ability. High rewarding, if you hit it. It is devastating, because of its high damage output and the possibility to drag the enemy team together, so the rest of the team can use their abilities against the now badly positioned enemy. This ability can on the other hand easily miss, which is again something, which rewards people for playing smart.




Sources


Disclaimer: The game League of Legends and its content is owned by the company (c) Riot Games, I do not own any content of the game and am not part of Riot Games. These screenshots and videos were only includedto show, what inspired me. The recording were done in the game League of Legends. https://universe.leagueoflegends.com/en_Us/champion/orianna/ https://universe.leagueoflegends.com/en_US/story/champion/orianna/





My champion design:
Tedrus - The artificer

I wanted to create a new character, who is unique and could fit to the League of Legends world. The character should be unique, likeable and rewarding for players, who play strategically. Similar to Orianna I want to create abilities that can turn around a whole fight and make you the hero of the game.

Design process


Before I started thinking about exact abilities and his role, I looked at the last champions that got released over the last few years. I noticed that the last champion, who is from Piltover/Zhaun, was released 3 years ago (Camille – the Steel Shadow). During that time 14 champions from other regions were released. Therefore, I decided to create a character, who is from Piltover/Zhaun.

Now for the personality, because each character should have a somewhat unique personality or gimmick, like the blind monk Lee-Sin, who lost his vision after a failed experiement, now he lives in exile. When I looked through the characters, I was not able to find a “typical father ”.

With “typical father ” I mean someone, who:

  • Tells bad jokes all the time (Like “Dad, I am hungry” “Hello hungry, I am dad”)
  • Talks about his children (embarrassing stories)
  • Makes jokes/cries about his marriage
  • Wants to protect and care for his family

After deciding on the region and personality, I needed a goal for the character to fulfill. For a “typical father” the possibilities for his goals are simple:

A father, who wants to…

  • Find/ protect his wife/children
  • Revenge his family
  • find peace after losing his family.

In addition to the goal of the character I need some kind of skill, ability, weapon that makes him unique. After some research I found out about “Artificers”.

The artificers are inventors, who focus on understanding magic. They think magic is a program or system you can learn to understand and control. They use magic less to create giant fireballs, like a sorcerer would do. Artificers use magic more like a program or software to create powerful artifacts (machines powered by magic). Artificers are basically game programmers, who use magic as their game engine to create mechanics connected to a machine.

Reading about the artificer really inspired me to create an artificer in the world of Runeterra.

Now that I have the region (Piltover/Zhaun), the personality (typical father), different ideas for his goals and a unique skill (being an Artificer) I can now start to write his backstory:




Backstory


Tedrus was a student at an artifact and hextech university in piltover, until one day he met his future wife. Together they decided to go to Zhaun and live a simple life. They managed to build up a little workshop, where Tedrus created artifact tool with his knowledge gained from the time at the university. His wife then sold them to incoming customers. Later, he even became a proud father of a little girl. Tedrus was happy.

Until one day a new chem-baron appeared in Zhaun. He managed to take over almost all the workshops and forced their owners to pay him a lot of money or else he made them disappear. Tedrus and his family were also targeted by the chem-baron.

Week over week followers of the chem-boss appeared asking for the money. Until one evening three big men appeared at his front-door. They introduced themselves as followers of the Chem-boss. With a treacherous laugh they asked for the money, but Tedrus, who bought new materials earlier that day, did not have any.

The three-man look at each other and started laughing. One of them grabbed Tedrus by his throat and pulled him up. “Do you really think we believe a single word?” were the last words Tedrus understood, before he was thrown into the wall on the other side of the small valley.

Tedrus slowly tried to turn around. With a blurred vision, he saw the three men bashing the door open and walk inside. He could not move a single muscle, only listen to the three men rampaging inside his workshop and the screams of his wife and daughter. After a short while those three thugs come back with his daughter and wife on their back and bags full of his tools and materials. One of them was inspecting one of the tools.

Tedrus was shook, now he tried to use all the power he had to finally stand up. The three men look at him and started laughing. The man, who was just inspecting the tool a few seconds ago looked at him and said “Hah, look at you! You cannot even defend your family.” He says, while slowly approaching Tedrus. While he was taunting with the tool in hand he said, “You are pathetic!”. He then started hitting Tedrus with the tool repeatedly. Tedrus, was not able to withstand a single attack. He flew into the wall behind him again and fell to the ground. The man kept hitting him. The last thing Tedrus saw was one of the other two taking something out of pocket and throwing it into the workshop. The workshop exploded in flames. A last laugh and the three men disappeared. Tedrus lost consciousness.

He woke up to a rotten ceiling. Even though his body was hurting, he still tried to look around. When Tedrus looked down, he found his body covered in bandages. After trying in vain to move his body, he noticed an old man standing in the door frame, with what it appears a cup in one and a half-eaten bread in the other hand.

“Who ar…are you?” Tedrus asked with the little power he had.

The man answered, “My name is Corin Reveck.”

“Cor… Corin Reveck?!” Tedrus answered surprised. “I know you from my time at the university. My teacher always praised you as the master of artifacts!”

“Yes, I am Corin Reveck, but that does not matter. I found you in front of your burned down workshop with injuries all over your body. What happened?”

“Three men appeared, stole all my work, captured my daughter and wife and burned down my workshop.” Tedrus answered with anger in his voice.

“Huh, the chem-baron again? Someone should teach him a lesson. Let me help you! First, we need to fix your arms. Their bones are pulverized!”

With pure determination in his voice answered Tedrus, starring into the boy’s eyes.

“Whatever needs to be done to save my family, I am willing to do it!”

Corin, inspired by Tedrus´s will to fight, answered “Fine, I will get a wheelchair for you.”

And so, the two started working. There they gathered the few artificer tools and figurines that in Corrin´s workshop. Now with they started working on new artificial arms for Tedrus. After a few days Tedrus was able to use his arms again and a few more days he managed to turn his new arms into weapons.

While Tedrus was working on improving his arms, Corrin started telling Tedrus about his daughter and, what happened to her.

With the hextech magnets inside of the figurines, which were used to keep the parts together and moveable, and a grenade, which was similar the one man used to burn down Tedrus workshop, he managed to build a grenade, which creates a huge concentrated magnetic field.

Together with Corrin he used the rest of the magnets to build smaller magnets, which he can shoot with a build in mechanism in his new artificial arms. He kept creating a few more things, until the day came, he decided he was ready.

With the help of Corrin, he was able to find the chem-baron. With his new tools none of his followers were a match for him. When he was finished, he stood there with his wife and daughter in his arms and the chem-baron, the three men and the rest of his followers hanging from the ceiling. None of them was able to move, which was a result of Corin´s new hextech grenade. They were later captured by the police.

From this day on Tedrus swore to himself, to use his knowledge and his new powers to save Zhaun´s people from people, like the chem-baron, and to care for his family.




Abilities


The backstory is of course something, only a few of the players are interested in. Most of them want to see the abilities.

With his abilities I want to give the player the opportunity to work together with his team to win team fights (fights, where usually all players are involved). His abilities should enable a strategic approach, that reward players, who master his mechanic. These abilities should enable a stable learning curve, so everyone, after spending time with the character, can show of with his skills and combos.

First, I need a mechanic, which fits to the style and backstory of the character. With this mechanic, I can start designing abilties. Orianna´s mechanic, for example, is positioning your ball, which is basically a second player. This mechanic is unique and fits to her backstory.

For inspiration I looked at games outside of League of Legends. One game, which inspired me the most was OVERWATCH a MOBA-Shooter, created by Blizzard Games. The character Sigma, who is a master of gravity, really inspired me to create a character with gravitational powers. His ultimate ability pulls enemies into the air to then smash them back to the ground. This ability motivated me the most to create a character, who has a huge explosive ultimate to reward the player. (A link to each character that inspired me can be found in the "Source" of this section)

Another character I was inspired by was Orisa from the game OVERWATCH as well. The main thing that inspired me was her ability to shoot a bullet, which can be reactivated to pull near enemies to its position. The fact that this ability is not in the game League of Legends inspired me to create something similar, but unique. (A link to each character that inspired me can be found in the "Source" of this section)

You probably already noticed my idea for a mechanic, which I teased in the backstory. He used the hextech-magnets from Corrin´s figurines to create a magnetic grenade and magnetic bullets. This was intentional, because there is no champion in League of Legends, who makes use of magnetic fields or magnets in general right now. I think this is a perfect gap to fill.

Okay now that I decided on the mechanic of magnets, what kind of abilities can you create with them? To answer this question, let me first answer the question, what can a magnet do?

A magnet can either attract or push away other magnets or certain materials. So basically, push and pull.

Now the question is, how can we make push and pull fun?

First, how do we make things magnetic in the game, because there is no such mechanic in League of Legends right now. I thought, you could make that part of his passive ability:

“Magnetism” – passive ability

Tedrus´s first auto attack on an enemy does extra magic damage and slows (decreases his movement speed) the target for a short duration.

As I already explained in the backstory, Tedrus managed to create small magnetic bullets, which can be shoot with a mechanism in his arms (more about this mechanism on the Style page). This is now used inside of the game to make enemies magnetic. So far, the magnetic status only makes Tedrus bullets jump off to another enemy, but there will be more synergies with the other abilities:

“Connect” – (Q) active ability

Tedrus sends an electric bullet, which (This ability can hit allies and enemies) deals damage (In case it hits an enemy), makes the target magnetic and pulls every magnetic target around the target towards the target.

The player needs to use this ability, like Orianna´s ball, on a very strategic way. You first need to make the right targets magnetic to then use this ability on the most efficient way. This ability should be a skill shot (On button press the ability will be shoot into the mouse direction. These abilities have a high chance to miss, which is why the player needs a certain skill in aiming with the mouse to hit it) as well to enable counter play (The ability to response to an enemy attack) and reward more skilled players. There is a reason why I gave this ability the possibility to hit allies. Imagine the situation that an enemy charges tries to run away and, if you were able to make him magnetic before, you can just use this ability on your ally, which is close enough to the enemy to pull them together to then finish him off.

Now for the next ability. After giving Tedrus a pull-ability with the q ability, I now want to give him a push ability:

“Force field” – (W) ability

Tedrus creates a small platform, which points away from Tedrus´s position. Everything (Enemy, ally…) that walks over this platform will get pushed into the direction the platform points. This ability can be used to get over walls and it can be hit with the q ability.

With this ability Tedrus and his team can reposition themselves easily. Besides that, threats, like enemy champions, can be pushed away with it to save an ally for example. The fact that you can use the Q ability on this platform again enables the player to get creative to maybe make a whole enemy team get attracted and launched away by the platform.

This ability is highly inspired by a character from Electronic Arts/ Respawn Entertainment's Battle-Royale game Apex Legends. The characte I am talking about is OCTANE. His ultimate ability creates a jump field for him and his team-mates, to re-position easier. (A link to each character that inspired me can be found in the "Source" of this section)

“Repel” – (E) active ability

Tedrus loads his bullets with more magnetic power, which increases his attack speed (rate he auto attacks) for a short duration and If Tedrus hits an already magnetic enemy, the attack will jump, after damage is dealt, to another target in the enemy’s range to deal the magic damage and to make it magnetic again. In case there is only one enemy, who is already magnetic, the bullet will just disappear.

For the ultimate I wanted to exaggerate one or both effects. The result is the grenade, which I mentioned in the back story. I wanted to create something like Orianna´s ultimate ability, while still making it unique. When you look at Orianna´s ultimate again, it is very precise and very clear. With Tedrus´s ultimtate I wanted to achieve the same explosive impact, but with less precision. I wanted to make his ultimate chaotic, because in the end he had to build this grenade in a very short time. This means it did not get tested a lot.

So, my design for the ability would something like this:

“ANTI-Magnetization” - (R) ultimate active ability

Tedrus launches a grenade, which creates a magnetic field on impact. This impact deals damage to every enemy hit and knocks every magnetic enemy up. Every not magnetic enemy will become magnetic and gets knocked up as well.

With this ultimate I wanted to give people the possibility to combo their ultimates together. If an ally, for example, plays Orianna and hits a few enemies with his ultimate, you as Tedrus can now follow up with this ultimate. This will result in the enemies taking a lot of damage and getting magnetic, which then can be used with Tedrus`s other abilities again.

Other ideas Besides this design there are many designs I thought of as well. One of them is to make Corrin Reveck, Orianna's father a champion, but since I wanted to create my own character, I decided not to do that. The reason I thought he could be a good addition is that a character, like him is not in the game right now. For abilities there were some other ideas as well. One of to make Tedrus use small mechanical creatures he created with his artificial knowledge. These creatures could assist him in battle or even make the enemy magnetic to enable the abilities from above. I did not implement this idea, because I did not want Tedrus to sit in the back and do nothing. I want him, like Sigma from Overwatch, to be someone, who is at the front to help in battle, alongside his abilities. Another idea I had was to create a character, who is completely based on gravitation, but I scratched that Idea. The reason for that is the similarity to Sigma. I wanted to create something unique and the fact that there are already a lot of gravitation-based abilities. One of these abilities is Orianna's ultimate ability (R) for example. In another design I wanted him to use hextech firearms to shoot the magnetic bullets and to become an artificial gunslinger, but as I already mentioned, I wanted to create something unique and "finger-guns" are not in the game right now.




Tedrus visuals


Disclaimer: This part is not finished and more content will be added at a later point.

Disclaimer: I do not own any rights for the following pictures, references can be found in the Source tab below. Problematic Images will instantly be deleted. I did not intend to create any revenue with these images, nor to use them for commercial purposes.

Tedrus of course needs some visuals. In the following I am going to present you some of my visual research on what Tedrus could like:

Body type, face:

For his face I would try to go for something like "Ral Izzet" from Magic the Gathering. His face should show that he is someone, who would tell a joke even in the hardest battle. Clothes: For his clothes I would go for a steampunk look, since he is from Piltover. Arms: Since his surgery, he now has mechanical arms he uses to shoot magnetic bullets. For his arms I would try to keep the Steampunk look.

The arms should also feature the same decorations as Orianna, since both are made by the same person, Corin Reveck.

For the mechanism that he uses to shoot his magnetic bullets I would try to go for the same look as E.M.E.T from Evolve, which combines two fingers to create a barrel.




Sources


Information about artificer

https://www.dndbeyond.com/classes/artificer

Character creation:

https://www.youtube.com/watch?v=euTe191sAWg

https://www.youtube.com/watch?v=hmGG-PGpjuM

Abilities

Overwatch

https://playoverwatch.com/de-de/

Sigma

https://playoverwatch.com/de-de/heroes/sigma/

Orisa

https://playoverwatch.com/de-de/heroes/orisa/

Apex Legends

https://www.ea.com/games/apex-legends

Octane

https://www.ea.com/games/apex-legends/about/characters/octane

Visual research:

Ral Izzet

https://www.pinterest.com/pin/778348748070178099/

E.M.E.T. robot by https://jhill.artstation.com/

https://www.artstation.com/artwork/oxyoO

Mechanical Arm:

https://paintingvalley.com/mechanical-arm-drawing

Orianna splash-art:

https://euw.leagueoflegends.com/de-de/champions/orianna/

Steampunk clothes:

https://www.pinterest.com/pin/250301691765304992/

Prototype:

Animations + Models:

https://www.mixamo.com/#/

Particle Effects:

https://www.unrealengine.com/marketplace/en-US/product/infinity-blade-effects

Sounds/ Sound effects:

https://freesound.org/people/klangfabrik/sounds/211439/
https://freesound.org/people/LiamG_SFX/sounds/334240/
https://freesound.org/people/BMacZero/sounds/94131/
https://freesound.org/people/SukritSen/sounds/398077/
https://freesound.org/people/kfatehi/sounds/366248/
https://freesound.org/people/Mrthenoronha/sounds/405417/
https://freesound.org/people/HighPixel/sounds/431174/
https://freesound.org/people/studiomandragore/sounds/401628/
https://freesound.org/people/newagesoup/sounds/336328/
https://freesound.org/people/melarancida/sounds/47364/
https://freesound.org/people/Xenonn/sounds/128300/
https://freesound.org/people/Vehicle/sounds/319599/




Testing results


I showed this design to multiple League of Legends players and these are the results: The tester liked: - 3 out of 5 tester liked the backstory - 4 out of 5 tester would play the character - 5 out of 5 tester liked the abilities The tester did not like: - animation speed - some parts in the background story were off The tester missed - the ultimate ability and E ability should an additional effect to the one they have right now to make them more unique Changes: - the animation speed increased - backstory was adjusted Plans for future: - Add more to the E and ultimate ability